Product Management

Mobile Escape Rooms

Disrupted the escape room industry by converting multiple escape rooms into a mobile format so they could be flown out to over 200 colleges nationwide. Managed all aspects of iterative development, testing, marketing, training, deployment operations, client feedback responsiveness and ongoing development.

Software Products:

  • Wizard's Spell Book
    Arduino-based embedded app coded in C/C++ built into what looked like an elaborate wizard's spell book. Hidden reed switches took input from a magic wand that tapped out a combination of runes on it's cover. The software interpreted the input and if correct opened a magnetic lock behind a secret door hidden behind a painting that looked like Hogwarts done in the style of VanGogh.
  • Virtual Sketch Artist
    Raspberry Pi embedded graphic puzzle to reconstruct a suspect's face for the game BOOM!. Correct code triggered a magnetic lock to open a door. Sold to multiple escape rooms and provided support to customers. Coded in Python using Flask, HTML5/CSS, JavaScript & bootstrap
  • Clue Guru
    Javascript-based web application to give clues to escape room players. Also included back-up/virtual versions of physical props in case of malfunction such as simulated bomb and circuit connections.
  • "Bomb"
    Java and swing.Jframe based app built into a Raspberry Pi that simulates a bomb counting down with a keypad to prevent it. App also provided background music, sound effects and controlled flashing lights (explosion) in the room depending on success or failure.

Physical Products:

  • Original game designs & modified for mobile versions
  • Portable 3d printed microcontroller-based puzzles
  • All video marketing materials (such as the one here)
  • Portable set design
  • Operational management guidelines

Led teams in

  • Logistics/travel operations
  • Building/manufacturing props
  • Prop maintanence
  • Public relations with colleges & agencies
  • Employee (game master) training